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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / UnityEngine.TestRunner / Assertions / LogScope / LogEvent.cs
namespace UnityEngine.TestTools.Logging
{
    internal class LogEvent
    {
        public string Message { get; set; }

        public string StackTrace { get; set; }

        public LogType LogType { get; set; }

        public bool IsHandled { get; set; }

        public override string ToString()
        {
            return string.Format("[{0}] {1}", LogType, Message);
        }
    }
}